A path to the recognition of virtual property2010-02-06 00:00:00That epic mount? That sweet sword? All that gold you have stashed away? All the time spent leveling your character? The mount, the sword, the gold, and your character -- none of them are yours. All can be swept away at the whim of the game company, because virtual property, such as in game items, don't really exist, and thus you have no rights over them.<br /><br />Columbia Law School graduate Daniel Gould argues t...
Warrior Q&A with Ghostcrawler2009-10-17 00:00:00specifically at warriors, which have been stalwart base for comparisons since the start of
World of Warcraft. Q: Where do warriors fit into the larger scope of things currently and where do you see them going from this point forward? A: Historically, warriors have always been one of the most dominant classes in
World of Warcraft. In Molten Core and for raids afterwards, warriors were THE tank, no question. DPS warriors could also top the damage meters, and were a very potent PvP force. We think we allowed the warrior class to overshadow some other classes, which is probably to be expected given the iconic nature of the plate-wearing fighter in RPGs that long preceded
World of Warcraft. We think they are in a fairer place now, in that there is room on the stage for other classes, yet they are still a very powerful and popular class to play. The warrior class has been a very tricky one to balance, largely due to the way rage converts into damage (which converts into rage, which converts into damage...), and we haven鈥檛 completely nailed that design just yet. One of the things we want to do in the future is take a hard look at the Arms and Fury trees. There are several talents which just haven鈥檛 weathered the course of time well and pale in comparison to some of the newer Wrath of the Lich King talents. We鈥檙e happiest with the Protection tree -- we made a conscious effort to pare down that tree and remove a lot of mandatory talents in order to give the warrior more flexibility to take some more fun or utility-oriented talents. We need to make the same pass on the dps side of things. The reason we haven鈥檛 done so yet is that warrior dps is in a pretty good place and we don鈥檛 want to have to nerf the class across the board jus...
A few Tips That Will Improve Your PVP Skills2009-08-26 00:00:00World of Warcraft is the PVP (Player Versus Player) aspect of the game. Doing PVP with others in groups and succeding is a rush. But PvP can be really rough when you first start. Most new PVP players find that they spend most of their timeg and looking for their corpse. And even if you’re a long-time veteran...
World of Raids WoW Blue Tracker: Recent In-Game Fixes2009-08-13 00:00:005/4/09 The NPCs just inside the front entrance of Ulduar (like a repair ogre) should no longer despawn. The Druid Tier 8 Nightsong Battlegear 4 piece bonus should now properly extend the length of Savage Roar. The Auriaya encounter has received the following changes: The range of Savage Pounce has been slightly reduced, the impact and periodic damage has been reduced in Heroic difficulty, the Guardian Swarm ability now summons 10 Swarming Guardians instead of 25 but their individual damage has been ...
the best for pve bloodlust (or whatever the2009-05-04 00:00:00o isn't gay, also o is amazing for pvp and the best for pve. bloodlust (or whatever the rial is) is the best pve dps irease youan get from a rial. the 15% stun resist mixed in with the stun resist meta is one of the bestombinations for us in area as stuns are one of our biggest killers. gnomes though are far from gay.... my gnome looks like a stag beetle :P<br>Jenovaomega wrote:peeption is only useful IF you know there's a stealthed unit near by and IF that stealthed player is to idiot to wait for the ...
point for point a better2009-04-17 00:00:00by ZAM Network v2.7
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