Starfall: Less Pew Pew More QQ2010-03-26 00:00:00be nice. id like to see more
damage being done the closer the target is to the moonkin; would act as an anti-mele...
or go Muti for PvP Salwrathis2010-02-10 00:00:00there's a lot to be said for mobility in this season of arenas where druids are so dominant in 2s, and where everylass uses snares of some type or another to peel meleelasses off their healers. Mut's
damage is fine, even...
think permafrost probably2010-02-09 00:00:00Yeah, go with Raglu i think permafrost probably would work better with a rogue would give a ne little boost toontrol.<br />Tapole wrote:Now, i know my hit rating is very low. And the gem in my brers was puhased by mistake and i intend to reple it with +8 hit. Make sure to avoid the mistake I see a lot of folks making and get the Spell Hit one. I'm sure that's what you were gonna do, but I had to make sure. Tapole wrote:I'm also intending to farm for the Belt of Blasting as the one i have at the minute was only to rid myself of a green. Sadly, a green belt probably would have been better than what you're wearing. Tapole wrote:Apart from that though, i think my DPS is pretty good. Ian usually keep up with fire mages of similar gear or even beat them. But my guild wants me to get my +hit higher. I know i missed the set bonus on the shadoweave set, but there really aren't any good gems and it seems ...
Warrior Q&A with Ghostcrawler2009-10-17 00:00:00of Warcraft. In Molten Core and for raids afterwards, warriors were THE tank, no question. DPS warriors could also top the
damage meters, and were a very potent PvP force. We think we allowed the warrior class to overshadow some other classes, which is probably to be expected given the iconic nature of the plate-wearing fighter in RPGs that long preceded World of Warcraft. We think they are in a fairer place now, in that there is room on the stage for other classes, yet they are still a very powerful and popular class to play. The warrior class has been a very tricky one to balance, largely due to the way rage converts into
damage (which converts into rage, which converts into
damage...), and we haven鈥檛 completely nailed that design just yet. One of the things we want to do in the future is take a hard look at the Arms and Fury trees. There are several talents which just haven鈥檛 weathered the course of time well and pale in comparison to some of the newer Wrath of the Lich King talents. We鈥檙e happiest with the Protection tree -- we made a conscious effort to pare down that tree and remove a lot of mandatory talents in order to give the warrior more flexibility to take some more fun or utility-oriented talents. We need to make the same pass on the dps side of things. The reason we haven鈥檛 done so yet is that warrior dps is in a pretty good place and we don鈥檛 want to have to nerf the class across the board just to make some talents a little sexier. We will eventually do this though. We also need to make some decisions about the difference between Arms and Fury. Traditionally, Arms was the PvP tree and Fury was the PvE tree. We understand some players prefer that model, but we don鈥檛 like the way it cuts off such a big...
tired when I wrote all that out and2009-05-31 00:00:00 Perhaps when I reh a state that I feelomfortable in gear-wise, I'll run the same Raid twe andompare
damage between a) No slow, No Torment the Weak, using FireblastAane Blast rotation with Impr...
TalentSpellombos I stumbled upon2009-05-31 00:00:00ireases
damage on Fireball, but Fireball works with everything in the Aane tree that Frostbolt does. By pking up Improved Fireball and Ignite, it is plausible that using Slow + Fireball +...
Priest OOM and Paladin OOM 2009-05-14 00:00:00your stats, follow the guidelines above. Torank out the most
damage though, you want a ne heavy slow 2H weapon (3.5 or slower weapon speed). If you want to learn more,hk out the FAQs (although they are a little outdated now, but they still ...
the bottom of the tree, just2009-05-14 00:00:00Most of the best talents are towards the bottom of the tree, just gotta keep on trkin til you get down there. <br>5 Points of Divine Strength from the Prot tree is essential for a Ret Paladin in my opinion. It is at the very start of the tree and only requires the 5 points. 10% extra strength will make you hit all that mh harder.<br>jeromesimina wrote:5 Points of Divine Strength from the Prot tree is essential for a Ret Paladin in my opinion. It is at the very start of the tree and only requires the 5 points. 10% extra strength will make you hit all that mh harder. yes...
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