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Warrior Q&A with Ghostcrawler
2009-10-17 00:00:00
It鈥檚 not a super mitigation stat (through block) but we also don鈥檛 know that it needs to be. We have made some big improvements to Prot warrior dps in Lich King, but too many players still view the primary role of the tank to stack avoidance and mitigation and then complain when their threat is low because they avoided all dps stats. Now, we do think the game of survival is more fun than the game of the threat management, but we also need to get players out of the mindset that it鈥檚 okay for tanks to ignore dps stats and just do trivial damage. They don鈥檛 need to top the charts, but their damage should be a meaningful component of damage done. We鈥檙e willing to change the way the game works to accomplish this goal. Community Team: Let鈥檚 jump over to the topic of player-versus-player interaction. Discussions on the survivability of warriors in PvP have been ongoing. Q: Do we have any plans to make warriors less reliant on healers in PvP conflicts? A: We have taken small steps with Enraged Regeneration and increasing the healing on Bloodthirst. We don鈥檛 want the warrior to be great at healing as say a Shadow priest or death knight. On the other hand, we want healing to be a major part of the PvP experience. We鈥檙e okay with the occasional all-dps Arena team, but they need to be rare or a major chunk of the game just gets marginalized. Not related to PvP, we do think warriors have too much downtime when leveling. Healing may not be the solution to that, but we think it needs a solution. Q: With strength being the stat that provides the most benefit in dps scenarios, do we have plans to implement PvP gear like cloaks and rings that have strength instead of attack power? A: Doing that just means the item isn鈥檛 of any inte...
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